![]() ![]() Haven't got a complete feel for gameplay yet as I'm still learning obviously, but so far so good - the aircraft perform as you might expect them, the "dead is dead" campaign system is unforgiving, the option to pass training before heading to the front is pretty cool although does drag on if you do it more than once. ![]() The performance has been rock solid and stable, and although my machine only matches the "low" configuration on their website, it's been running great and with no slow-downs at medium-high settings. Cloudscapes in the game look amazing, and the terrain is very nicely coloured and detailed - and looks especially great at low altitudes (below 1000ft) where little touches like livestock in the fields and excellent high-detail textures really stand out. ![]() Having never played any of the previous OFF versions, I decided to jump right in, and my first impressions are pretty awesome! The visuals are great, especially for running on such old technology, and you can see the amount of care and detail that went into making the look of the game "feel" right. It promises many improvements, including a brand new campaign system, AI, and lots of new graphics. It's $60 and still needs a CFS3 disk to install, but otherwise is a completely separate game. So the latest incarnation of OFF, the almost-stand-alone release of WOFF, just happened.
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